Design and Decisions

Game Design

How designers use and tune randomness.

Shuffle Bags and Controlled Randomness

How drawing outcomes without replacement from a shuffled bag limits extreme streaks in game design, with worked numbers, trade-offs and common pitfalls.

5 min read

Weighted Random Tables in Game Design

How designers set weights in outcome tables, convert them to probabilities, check expected value and rare-event chances, and verify the table behaves as intended.

5 min read

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